In case you didn’t know, I let my hair and beard grow during the winter to keep my head and face warm, and the hair bit has reached that awkward length that is long enough to get in my face but too short to tie back and keep it out of my face. In this picture you can see a stray hair that just refuses to stay brushed back and out of my face.
The RPG group met again yesterday and we played another session of D&D5. After leveling my warlock I had a selection of 5 cantrips or “at-will minor spells”: eldritch blast, prestidigitation, poison spray, save from death, and mending. Of those only eldritch blast and poison spray are combat spells that cause damage, and I finally have a healing spell in the form of save from death. Prestidigitation and mending are utility spells that make living as an adventurer much easier. The first cantrip does things like clean anything or anybody a small (1 sq. ft.) segment at a time, light or extinguish small flames like candles or campfires, and make food and drink hot or cold as appropriate and delicious. Mending repairs broken things as good as new as long as they aren’t too big. The spell list says the mend can’t exceed 1 cubic foot but is not clear if the mended item itself has to meet this requirement. Save from death does just what it says it does, takes a character who is near death and brings them back to 0 hit points so they regain consciousness.
I got a chance to use three of those cantrips during the game session as we journeyed back from an ancient library to research a sigil found on a magical archway excavated during a previous game session. We discovered the sigil is for an ancient mage or arch-mage, who founded a sect that believed that some forms of magic were just too dangerous to be left hanging around where anyone with magical ability could just pick it up and use it willy-nilly so they hid it behind a magical wall under a ditto arch. There were sigils for a deity and this mage on the arch and people praying to the deity pass through the wall and receive knowledge from the deity about the contents of the chamber behind the wall. Our current reports about what is in the chamber are incomplete because the deity kinda rattled the person who stumbled through who was not expecting what happened to her. At this point all we know is there are a number of magical items of some nature, whether these are weapons, or spell books, or something else entirely is not known. Neither is the criteria for what constitutes the situation that will allow these items to be released from the chamber. Anyway, the cantrips I used in the last session were eldritch blast, prestidigitation, and save from death. The save from death we didn’t even use on a party member, we used it on the only member of an ambush team that was sent to kill us on our return from the library that was in any shape to use it on. The rest of the ambush team were sniping from the surrounding trees in the forest and were too messed up to use it on so we had to interrogate the orc and hope that he knew enough about why we were being attacked to be useful. The lawful stupid paladin was back with the party just in time for the assault, so we don’t know if the ambush team was following him from the trade city we were working for, or if they were following us from the elf city where the library was located, but several of the archers had tattoos like the drow slaves we had encountered in previous adventures in this realm.
This was where the session ended as about half the group had previous engagements to attend to. And I have to attend evening services now, so I’ll cut it off at this point.
PSA, Opus the Poet (still an unkillable badass)