Daily Archives: September 26, 2017

Yesterday was busy

No post Sunday because I was out doing things. I wasn’t doing anything earth-shattering but I was away from home and any device I could use to make a blog post. I was at a role-playing group, but we were missing a player vitally important to the current storyline because she was not monitoring the message channel when we decided to have a game session.

So instead of playing the current game we spitballed possible directions where the game could go in the future, including deciding if my character’s December Bar-be-que will be in-game or out-of-game. In-game I died again about 3 years from now and Mrs. the Poet died with me, but unfortunately she didn’t revive on her own like I do. A few years after that TI asked for retirees with military experience to help defend the company from a corporate raider with a promise of executive-level pensions for survivors or lose pensions if TI lost. My character lost both legs and one arm like the protagonist in the “Six Million Dollar Man” except I wasn’t flying an experimental lifting body, I had a grenade dropped into my machine gun emplacement. Corporate raiders in Shadowrun had heavy weapons…

I have been following a YouTube channel called “How to Build a Racing Car” that has inspired me on how to deal with the body panels on the front of the TGS2. I will use the existing bucket to build a plug, pull a mold off the plug, then pull the final body panels off the molds, ending up with a custom body that weighs less than the bucket alone does now. That would be because the bucket is 47 pounds of resin-heavy chopper-gun fiberglass, and the body I’ll get will be less resin and more actual glass fiber cloth that is stronger and weighs less. Plus this will solve the problem I was having getting the body around, inside, and outside the frame. The plug will be easiest to mold in 3 pieces and a nose made separately, then assemble like a big model kit.

It’s late now, sp I’m cutting this one short.

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