Last week I posted a post-mortem on that week’s game session, but the GM said the celebration of the TPK against the bad guys was a little early. Because he had a family obligation due to the holiday he didn’t roll the damage from the grenade landing in the car, but he did after the celebrations with his family were over, and it turns out only the mook with the grenade launcher was killed outright by the grenade, because I had already shot him once, and the car interior bits absorbed most of the shrapnel from the grenade going off inside the car.
My character didn’t know that of course, but when the car continued to drive away he assumed the driver hadn’t been hurt that bad and shot the driver to make the car stop, and also shot the front-seat passenger to prevent him from taking control over my recently-acquired property, and used my comm-link to contact my other team members about hacking the car and driving it to my place for salvage. There was one mook left, passenger side rear seat, but he wasn’t too lively. But we got him out of the car and tied to a chair for questioning.
The mook was a member of the gang we roughed up a few months ago in game time. Because my character is a local legend for doing entire gang wipeouts and surviving runs that should have been suicide runs because he can’t die, besides being really tough, he was recognized by one of the sex slaves we rescued. She squawked to her keeper, who hadn’t been on site when we did our little bit of “urban renewal” in Arlington. This got back to the rest of the gang and they decided I needed to be dealt with. They didn’t know that the tales about how hard I was to kill were true, mostly. Most of the game session was spent in interrogating the mook and in the rolls for combat to capture the mook.
So now where we are for next session is doing a little more research on the gang, the Featherds, that according to the DM is the “pet gang” of Aztechland for operations in the area. So I potentially have an entire government ticked off at me. Or not, it’s up to the GM.