Tag Archives: Cntrl-Alt-Del

Things have been down at the Casa

That’s not an emotional evaluation, it’s a description of the state of my laptop since Saturday night. Since I was a Windows help desk operator for about a year before I got killed and another 4 months actively after my demise, I thought I would just boot into safe mode and fix whatever SNAFU had locked up my computer at the windows splash screen and get things back in operation. Unfortunately that didn’t work as the three methods for putting my laptop running Win10 into safe mode suggested by the manufacturer all did the same thing: Diddly.

So I kept looking up methods to unlock Win10 on my phone because I couldn’t look them up on my locked-up computer. Near as I can figure out two or more background programs got themselves into a race situation sometime between the splash screen (which was an NZ beach this time, very nice to look at for a few seconds but annoying for three days part of one day, a night, all day the next day, another night, and part of the next day) and pulling up the login screen. The thing that makes me think it was a race was trying to see what was running in background by doing the classic End Program move also known as the Three Finger Salute (Ctrl-Alt-Del) caused the login screen to appear. Yay!

I had over 400 new e-mails in 5 folders, including 2 time-sensitive work e-mails that luckily enough I answered in time. Not by much, but in time.

I just got caught up a few minutes before opening the Edit Post page here at WoaB the Blog. But I wasn’t staring at the Comatose Computer the entire time. Mrs. the Poet managed to drop in for a few minutes between visiting her relatives in Upstate NY and babysitting the grandson in the western half of the Metromess so we finally ate the beans and rice I made before her flight home was cancelled by rain parking over LGA for 18 hours, starting just before her flight was supposed to board, until early the next morning. And we had a RPG session playing Shadowrun scheduled for Sunday afternoon and I didn’t have to swim there this time, unlike the previous time when we had wind and rain of biblical proportions and half-trees were floating down the streets while floodwaters assaulted my knees but did not breach the perimeter at the top of my calves while I sought refuge on higher ground. And only a tiny part of that statement was hyperbole, see the post from June where I described the tiny tornado I got caught in that was the center of the downburst passing directly over me. Anyway, the team is under a curse from an artifact with a protective spirit that has to be exorcised every full moon at a cost of 10000 NuYen or my character gets killed repeatedly because my inability to stay dead makes the spirit extremely angry at me specifically for things above and beyond the initial curse. So the current run arc is us trying to get the artifact back to where it’s supposed to be so that some other schmucks can try to steal it and get cursed. Our curse will go away when the artifact is returned. To do this we need to enter two different countries, the first where the artifact is now, and the second where the artifact is supposed to be (not where we stole it from).

But before we do that we have to make a run that will get us access to transportation to the two locations which is where we are now. We have been tracking a Magic Raccoon that likes to steal Shinies, and has stolen an invention from a snack food company that Doesn’t Work Right and could possibly Destroy All Life On Earth (again) if a baked good is placed inside. And it isn’t Bigger Than a Breadbox, or Smaller Than a Breadbox, it is the exact same size as a breadbox, and I’m the only one in the group who knows how big a breadbox is… Yay I’m an antique! Anywho, we have the Thing That Could Destroy Life On Earth with a dead fish inside courtesy the Bandit (the in-game name for the Magic Raccoon) and we are going to return it to the company that invented it so they can fix it so it will make them metric buttloads of money we can destroy it in Mount Doom and they will give us access to a company plane that will allow us to travel without having to go through Customs so we can bring in our usual assortment of murder devices. And that was where the session ended after we fought a non-lethal battle with a 30 pound Magic Raccoon with spells and opposable thumbs and short, sharp, claws that like to rip through SynthSkin covering my character’s prosthetic arm. Fortunately it’s somewhat self-repairing in spite of being the wrong color, so I will be at 100% come next session.